
This article appears in the October 2010 issue of adMarks -- CADM's hard-copy member newsletter. For information about becoming a member, click on the link at the top of this page.
Augmented Reality: Where Imagination and Your Shopping Cart Collide
By Barbara Maldonado, Social Media Strategist, Legacy Marketing Partners
In my role at Legacy Marketing Partners, I am tasked with looking at digital extensions for client campaigns that create a unique spark of excitement merging brand information with an engagement opportunity, thus connecting consumer to brand and brand to consumer. Time and time again, I find myself returning to the unique possibilities of Augmented Reality technology. The words “Augmented Reality” may sound quite Hollywood and a far distant connection (if any) to Direct Marketing. In fact, some of the best case studies of Augmented Reality focus on database building, shopping cart engagement, and connecting circulars with relevant content for consumers.
Augmented Reality creates a consumer interaction that often ties print and virtual dimensions together to place the consumer in the midst of the product, puts the product in their hands, and in many ways creates a unique customizable experience tying consumer preferences to their virtual experience. In this article, we’ll focus on four examples of Augmented Reality and Direct Marketing. True to its format, Augmented Reality is best understood by example. I encourage you to visit CADM’s Blog to view demonstration videos and additional case studies.
ESQUIRE MAGAZINE
Esquire Magazine launched an Augmented Reality issue in November 2009 that brought the content of the magazine to life. By holding the magazine up to a webcam, the magazine’s featured actor, Robert Downey, Jr., jumped onto the screen to announce the issue via video. The issue’s Augmented Reality extensions were integrated into several of the magazine’s featured segments – including a fashion layout that the consumer controlled by moving the magazine, as well as extra footage and content unlocked via Augmented Reality.
BEST BUY
Best Buy integrated its Sunday circular with Augmented Reality to add another layer of product information. Consumers activated the Augmented Reality component on the circular via their computer’s webcam and were able to see three-dimensional views of featured products. At the upcoming October 13 CADM “Second Wednesday” luncheon, a speaker from Helios Interactive will speak to the Augmented Reality campaign they executed this year for Best Buy.
VAL-PAK / MARTHA STEWART
Earlier this year, Val-Pak launched an Augmented Reality campaign designed to increase its opt-in e-mail database. Connecting with the appeal of the Martha Stewart Show, Val-Pak activated a direct mail campaign that encouraged consumers to take a specially marked portion of their mailer to the Martha Stewart Show web site and hold the printed piece in front of their webcam to activate the instant-win component of the Augmented Reality layer of the campaign.
LEGO
Lego, known for inspiring the minds of young and old alike, launched an in-store demonstration that allowed consumers to activate an Augmented Reality image of the featured structure on the Lego box. The consumer could turn the Lego box to see the different images of the Lego structure. The Augmented Reality display was featured at the Lego store at Woodfield Mall in Schaumburg, Illinois.
As Augmented Reality makes its way into more campaigns in future months, companies will continue to harness this virtual, three-dimensional engagement that connects the product, shopping cart, and a technology-driven purchasing experience that the consumer controls and makes their own. As direct marketers, we will be challenged to continue to integrate these emerging technologies in ways that deliver a more relevant messaging experience, allowing us to learn more about our consumers’ preferences. Once we have that information, we will be empowered to tailor the brand message, product, and engagement to the insights afforded to us by technology.
Augmented Reality: Where Imagination and Your Shopping Cart Collide
By Barbara Maldonado, Social Media Strategist, Legacy Marketing Partners
In my role at Legacy Marketing Partners, I am tasked with looking at digital extensions for client campaigns that create a unique spark of excitement merging brand information with an engagement opportunity, thus connecting consumer to brand and brand to consumer. Time and time again, I find myself returning to the unique possibilities of Augmented Reality technology. The words “Augmented Reality” may sound quite Hollywood and a far distant connection (if any) to Direct Marketing. In fact, some of the best case studies of Augmented Reality focus on database building, shopping cart engagement, and connecting circulars with relevant content for consumers.
Augmented Reality creates a consumer interaction that often ties print and virtual dimensions together to place the consumer in the midst of the product, puts the product in their hands, and in many ways creates a unique customizable experience tying consumer preferences to their virtual experience. In this article, we’ll focus on four examples of Augmented Reality and Direct Marketing. True to its format, Augmented Reality is best understood by example. I encourage you to visit CADM’s Blog to view demonstration videos and additional case studies.
ESQUIRE MAGAZINE
Esquire Magazine launched an Augmented Reality issue in November 2009 that brought the content of the magazine to life. By holding the magazine up to a webcam, the magazine’s featured actor, Robert Downey, Jr., jumped onto the screen to announce the issue via video. The issue’s Augmented Reality extensions were integrated into several of the magazine’s featured segments – including a fashion layout that the consumer controlled by moving the magazine, as well as extra footage and content unlocked via Augmented Reality.
BEST BUY
Best Buy integrated its Sunday circular with Augmented Reality to add another layer of product information. Consumers activated the Augmented Reality component on the circular via their computer’s webcam and were able to see three-dimensional views of featured products. At the upcoming October 13 CADM “Second Wednesday” luncheon, a speaker from Helios Interactive will speak to the Augmented Reality campaign they executed this year for Best Buy.
VAL-PAK / MARTHA STEWART
Earlier this year, Val-Pak launched an Augmented Reality campaign designed to increase its opt-in e-mail database. Connecting with the appeal of the Martha Stewart Show, Val-Pak activated a direct mail campaign that encouraged consumers to take a specially marked portion of their mailer to the Martha Stewart Show web site and hold the printed piece in front of their webcam to activate the instant-win component of the Augmented Reality layer of the campaign.
LEGO
Lego, known for inspiring the minds of young and old alike, launched an in-store demonstration that allowed consumers to activate an Augmented Reality image of the featured structure on the Lego box. The consumer could turn the Lego box to see the different images of the Lego structure. The Augmented Reality display was featured at the Lego store at Woodfield Mall in Schaumburg, Illinois.
As Augmented Reality makes its way into more campaigns in future months, companies will continue to harness this virtual, three-dimensional engagement that connects the product, shopping cart, and a technology-driven purchasing experience that the consumer controls and makes their own. As direct marketers, we will be challenged to continue to integrate these emerging technologies in ways that deliver a more relevant messaging experience, allowing us to learn more about our consumers’ preferences. Once we have that information, we will be empowered to tailor the brand message, product, and engagement to the insights afforded to us by technology.
Barbara is the chair of CADM’s Interactive Marketing SIG and can be reached at barbara.e.maldonado@gmail.com; Twitter: @bmaldonado; and, Blog: barbaramaldonado.com.

